x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r246279 = x;
double r246280 = y;
double r246281 = 4.0;
double r246282 = r246280 * r246281;
double r246283 = z;
double r246284 = r246282 * r246283;
double r246285 = r246279 - r246284;
return r246285;
}
double f(double x, double y, double z) {
double r246286 = x;
double r246287 = y;
double r246288 = 4.0;
double r246289 = r246287 * r246288;
double r246290 = z;
double r246291 = r246289 * r246290;
double r246292 = r246286 - r246291;
return r246292;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))