x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r160320 = x;
double r160321 = y;
double r160322 = cos(r160321);
double r160323 = r160320 * r160322;
double r160324 = z;
double r160325 = sin(r160321);
double r160326 = r160324 * r160325;
double r160327 = r160323 - r160326;
return r160327;
}
double f(double x, double y, double z) {
double r160328 = x;
double r160329 = y;
double r160330 = cos(r160329);
double r160331 = 2.0;
double r160332 = pow(r160330, r160331);
double r160333 = 0.3333333333333333;
double r160334 = pow(r160332, r160333);
double r160335 = r160328 * r160334;
double r160336 = cbrt(r160330);
double r160337 = r160335 * r160336;
double r160338 = z;
double r160339 = sin(r160329);
double r160340 = r160338 * r160339;
double r160341 = r160337 - r160340;
return r160341;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020020
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))