x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r115117 = x;
double r115118 = y;
double r115119 = r115117 * r115118;
double r115120 = z;
double r115121 = t;
double r115122 = r115120 * r115121;
double r115123 = r115119 + r115122;
return r115123;
}
double f(double x, double y, double z, double t) {
double r115124 = x;
double r115125 = y;
double r115126 = r115124 * r115125;
double r115127 = z;
double r115128 = t;
double r115129 = r115127 * r115128;
double r115130 = r115126 + r115129;
return r115130;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))