x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r778697 = x;
double r778698 = y;
double r778699 = z;
double r778700 = r778698 * r778699;
double r778701 = r778697 - r778700;
return r778701;
}
double f(double x, double y, double z) {
double r778702 = x;
double r778703 = y;
double r778704 = z;
double r778705 = r778703 * r778704;
double r778706 = r778702 - r778705;
return r778706;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))