\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r610625 = x;
double r610626 = y;
double r610627 = r610625 - r610626;
double r610628 = 2.0;
double r610629 = r610625 * r610628;
double r610630 = r610629 * r610626;
double r610631 = r610627 / r610630;
return r610631;
}
double f(double x, double y) {
double r610632 = 1.0;
double r610633 = 2.0;
double r610634 = y;
double r610635 = r610633 * r610634;
double r610636 = r610632 / r610635;
double r610637 = x;
double r610638 = r610637 * r610633;
double r610639 = r610632 / r610638;
double r610640 = r610636 - r610639;
return r610640;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
rmApplied div-sub15.5
Simplified11.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))