\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\left(\mathsf{fma}\left(d1, d4 - d3, d1 \cdot \left(d2 - d3\right)\right) + d1 \cdot d3\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r158883 = d1;
double r158884 = d2;
double r158885 = r158883 * r158884;
double r158886 = d3;
double r158887 = r158883 * r158886;
double r158888 = r158885 - r158887;
double r158889 = d4;
double r158890 = r158889 * r158883;
double r158891 = r158888 + r158890;
double r158892 = r158883 * r158883;
double r158893 = r158891 - r158892;
return r158893;
}
double f(double d1, double d2, double d3, double d4) {
double r158894 = d1;
double r158895 = d4;
double r158896 = d3;
double r158897 = r158895 - r158896;
double r158898 = d2;
double r158899 = r158898 - r158896;
double r158900 = r158894 * r158899;
double r158901 = fma(r158894, r158897, r158900);
double r158902 = r158894 * r158896;
double r158903 = r158901 + r158902;
double r158904 = r158894 * r158894;
double r158905 = r158903 - r158904;
return r158905;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied prod-diff0.0
Applied associate-+l+0.0
Simplified0.0
rmApplied fma-udef0.0
Applied associate-+r+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))