\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\left(\sqrt{\frac{1}{6}} \cdot \left(\sqrt{\frac{1}{6}} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right)\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r72631 = 1.0;
double r72632 = 6.0;
double r72633 = r72631 / r72632;
double r72634 = -2.0;
double r72635 = u1;
double r72636 = log(r72635);
double r72637 = r72634 * r72636;
double r72638 = 0.5;
double r72639 = pow(r72637, r72638);
double r72640 = r72633 * r72639;
double r72641 = 2.0;
double r72642 = atan2(1.0, 0.0);
double r72643 = r72641 * r72642;
double r72644 = u2;
double r72645 = r72643 * r72644;
double r72646 = cos(r72645);
double r72647 = r72640 * r72646;
double r72648 = r72647 + r72638;
return r72648;
}
double f(double u1, double u2) {
double r72649 = 1.0;
double r72650 = 6.0;
double r72651 = r72649 / r72650;
double r72652 = sqrt(r72651);
double r72653 = -2.0;
double r72654 = u1;
double r72655 = log(r72654);
double r72656 = r72653 * r72655;
double r72657 = 0.5;
double r72658 = pow(r72656, r72657);
double r72659 = r72652 * r72658;
double r72660 = r72652 * r72659;
double r72661 = 2.0;
double r72662 = atan2(1.0, 0.0);
double r72663 = r72661 * r72662;
double r72664 = u2;
double r72665 = r72663 * r72664;
double r72666 = cos(r72665);
double r72667 = r72660 * r72666;
double r72668 = r72667 + r72657;
return r72668;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied add-sqr-sqrt0.4
Applied associate-*l*0.4
Final simplification0.4
herbie shell --seed 2020018 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))