x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\left(4 \cdot y - 3 \cdot x\right) + \left(z \cdot \left(x - y\right)\right) \cdot 6
double f(double x, double y, double z) {
double r193304 = x;
double r193305 = y;
double r193306 = r193305 - r193304;
double r193307 = 6.0;
double r193308 = r193306 * r193307;
double r193309 = 2.0;
double r193310 = 3.0;
double r193311 = r193309 / r193310;
double r193312 = z;
double r193313 = r193311 - r193312;
double r193314 = r193308 * r193313;
double r193315 = r193304 + r193314;
return r193315;
}
double f(double x, double y, double z) {
double r193316 = 4.0;
double r193317 = y;
double r193318 = r193316 * r193317;
double r193319 = 3.0;
double r193320 = x;
double r193321 = r193319 * r193320;
double r193322 = r193318 - r193321;
double r193323 = z;
double r193324 = r193320 - r193317;
double r193325 = r193323 * r193324;
double r193326 = 6.0;
double r193327 = r193325 * r193326;
double r193328 = r193322 + r193327;
return r193328;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied sub-neg0.4
Applied distribute-rgt-in0.4
Applied associate-+r+0.4
Simplified0.4
rmApplied div-inv0.4
Applied associate-*l*0.4
Simplified0.3
Taylor expanded around 0 0.3
Simplified0.3
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))