\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r214467 = x;
double r214468 = 2.0;
double r214469 = r214467 / r214468;
double r214470 = y;
double r214471 = r214470 * r214467;
double r214472 = r214469 + r214471;
double r214473 = z;
double r214474 = r214472 + r214473;
return r214474;
}
double f(double x, double y, double z) {
double r214475 = x;
double r214476 = y;
double r214477 = z;
double r214478 = fma(r214475, r214476, r214477);
double r214479 = 2.0;
double r214480 = r214475 / r214479;
double r214481 = r214478 + r214480;
return r214481;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))