1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r215464 = 1.0;
double r215465 = x;
double r215466 = y;
double r215467 = z;
double r215468 = r215466 - r215467;
double r215469 = t;
double r215470 = r215466 - r215469;
double r215471 = r215468 * r215470;
double r215472 = r215465 / r215471;
double r215473 = r215464 - r215472;
return r215473;
}
double f(double x, double y, double z, double t) {
double r215474 = 1.0;
double r215475 = x;
double r215476 = y;
double r215477 = z;
double r215478 = r215476 - r215477;
double r215479 = t;
double r215480 = r215476 - r215479;
double r215481 = r215478 * r215480;
double r215482 = r215475 / r215481;
double r215483 = r215474 - r215482;
return r215483;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.4
Final simplification0.4
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))