x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r200382 = x;
double r200383 = y;
double r200384 = 4.0;
double r200385 = r200383 * r200384;
double r200386 = z;
double r200387 = r200385 * r200386;
double r200388 = r200382 - r200387;
return r200388;
}
double f(double x, double y, double z) {
double r200389 = x;
double r200390 = y;
double r200391 = 4.0;
double r200392 = r200390 * r200391;
double r200393 = z;
double r200394 = r200392 * r200393;
double r200395 = r200389 - r200394;
return r200395;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))