x \cdot \cos y + z \cdot \sin y
\left(\left(\sqrt[3]{x \cdot \cos y} \cdot \sqrt[3]{x}\right) \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{x \cdot \cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r183812 = x;
double r183813 = y;
double r183814 = cos(r183813);
double r183815 = r183812 * r183814;
double r183816 = z;
double r183817 = sin(r183813);
double r183818 = r183816 * r183817;
double r183819 = r183815 + r183818;
return r183819;
}
double f(double x, double y, double z) {
double r183820 = x;
double r183821 = y;
double r183822 = cos(r183821);
double r183823 = r183820 * r183822;
double r183824 = cbrt(r183823);
double r183825 = cbrt(r183820);
double r183826 = r183824 * r183825;
double r183827 = cbrt(r183822);
double r183828 = r183826 * r183827;
double r183829 = r183828 * r183824;
double r183830 = z;
double r183831 = sin(r183821);
double r183832 = r183830 * r183831;
double r183833 = r183829 + r183832;
return r183833;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.9
rmApplied cbrt-prod0.9
Applied associate-*r*0.9
Final simplification0.9
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))