x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r135811 = x;
double r135812 = r135811 * r135811;
double r135813 = y;
double r135814 = 4.0;
double r135815 = r135813 * r135814;
double r135816 = z;
double r135817 = r135815 * r135816;
double r135818 = r135812 - r135817;
return r135818;
}
double f(double x, double y, double z) {
double r135819 = x;
double r135820 = r135819 * r135819;
double r135821 = y;
double r135822 = 4.0;
double r135823 = r135821 * r135822;
double r135824 = z;
double r135825 = r135823 * r135824;
double r135826 = r135820 - r135825;
return r135826;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))