x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r163584 = x;
double r163585 = y;
double r163586 = r163585 * r163585;
double r163587 = r163584 - r163586;
return r163587;
}
double f(double x, double y) {
double r163588 = x;
double r163589 = y;
double r163590 = r163589 * r163589;
double r163591 = r163588 - r163590;
return r163591;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))