x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r163502 = x;
double r163503 = r163502 * r163502;
double r163504 = 1.0;
double r163505 = r163503 + r163504;
return r163505;
}
double f(double x) {
double r163506 = x;
double r163507 = r163506 * r163506;
double r163508 = 1.0;
double r163509 = r163507 + r163508;
return r163509;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))