\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(z \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right)\right) \cdot \sqrt[3]{\sin y}double f(double x, double y, double z) {
double r161104 = x;
double r161105 = y;
double r161106 = cos(r161105);
double r161107 = r161104 + r161106;
double r161108 = z;
double r161109 = sin(r161105);
double r161110 = r161108 * r161109;
double r161111 = r161107 - r161110;
return r161111;
}
double f(double x, double y, double z) {
double r161112 = x;
double r161113 = y;
double r161114 = cos(r161113);
double r161115 = r161112 + r161114;
double r161116 = z;
double r161117 = sin(r161113);
double r161118 = cbrt(r161117);
double r161119 = r161118 * r161118;
double r161120 = log1p(r161119);
double r161121 = expm1(r161120);
double r161122 = r161116 * r161121;
double r161123 = r161122 * r161118;
double r161124 = r161115 - r161123;
return r161124;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied expm1-log1p-u0.4
Final simplification0.4
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))