\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r181955 = x;
double r181956 = y;
double r181957 = sin(r181956);
double r181958 = r181955 + r181957;
double r181959 = z;
double r181960 = cos(r181956);
double r181961 = r181959 * r181960;
double r181962 = r181958 + r181961;
return r181962;
}
double f(double x, double y, double z) {
double r181963 = y;
double r181964 = cos(r181963);
double r181965 = z;
double r181966 = x;
double r181967 = sin(r181963);
double r181968 = r181966 + r181967;
double r181969 = fma(r181964, r181965, r181968);
return r181969;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))