x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r146977 = x;
double r146978 = y;
double r146979 = r146977 * r146978;
double r146980 = z;
double r146981 = t;
double r146982 = r146980 * r146981;
double r146983 = r146979 + r146982;
return r146983;
}
double f(double x, double y, double z, double t) {
double r146984 = t;
double r146985 = z;
double r146986 = x;
double r146987 = y;
double r146988 = r146986 * r146987;
double r146989 = fma(r146984, r146985, r146988);
return r146989;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))