x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r106521 = x;
double r106522 = y;
double r106523 = r106521 * r106522;
double r106524 = z;
double r106525 = t;
double r106526 = r106524 * r106525;
double r106527 = r106523 - r106526;
return r106527;
}
double f(double x, double y, double z, double t) {
double r106528 = x;
double r106529 = y;
double r106530 = r106528 * r106529;
double r106531 = z;
double r106532 = t;
double r106533 = r106531 * r106532;
double r106534 = r106530 - r106533;
return r106534;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))