\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z}, -\mathsf{fma}\left(4, \frac{y}{z}, 2\right)\right)double f(double x, double y, double z) {
double r2333170 = 4.0;
double r2333171 = x;
double r2333172 = y;
double r2333173 = r2333171 - r2333172;
double r2333174 = z;
double r2333175 = 0.5;
double r2333176 = r2333174 * r2333175;
double r2333177 = r2333173 - r2333176;
double r2333178 = r2333170 * r2333177;
double r2333179 = r2333178 / r2333174;
return r2333179;
}
double f(double x, double y, double z) {
double r2333180 = 4.0;
double r2333181 = x;
double r2333182 = z;
double r2333183 = r2333181 / r2333182;
double r2333184 = y;
double r2333185 = r2333184 / r2333182;
double r2333186 = 2.0;
double r2333187 = fma(r2333180, r2333185, r2333186);
double r2333188 = -r2333187;
double r2333189 = fma(r2333180, r2333183, r2333188);
return r2333189;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))