\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r2317398 = 60.0;
double r2317399 = x;
double r2317400 = y;
double r2317401 = r2317399 - r2317400;
double r2317402 = r2317398 * r2317401;
double r2317403 = z;
double r2317404 = t;
double r2317405 = r2317403 - r2317404;
double r2317406 = r2317402 / r2317405;
double r2317407 = a;
double r2317408 = 120.0;
double r2317409 = r2317407 * r2317408;
double r2317410 = r2317406 + r2317409;
return r2317410;
}
double f(double x, double y, double z, double t, double a) {
double r2317411 = 120.0;
double r2317412 = a;
double r2317413 = 60.0;
double r2317414 = z;
double r2317415 = t;
double r2317416 = r2317414 - r2317415;
double r2317417 = x;
double r2317418 = y;
double r2317419 = r2317417 - r2317418;
double r2317420 = r2317416 / r2317419;
double r2317421 = r2317413 / r2317420;
double r2317422 = fma(r2317411, r2317412, r2317421);
return r2317422;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))