\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\frac{1 \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(a + 1\right) + \frac{1}{\frac{\frac{t}{y}}{b}}}double f(double x, double y, double z, double t, double a, double b) {
double r788018 = x;
double r788019 = y;
double r788020 = z;
double r788021 = r788019 * r788020;
double r788022 = t;
double r788023 = r788021 / r788022;
double r788024 = r788018 + r788023;
double r788025 = a;
double r788026 = 1.0;
double r788027 = r788025 + r788026;
double r788028 = b;
double r788029 = r788019 * r788028;
double r788030 = r788029 / r788022;
double r788031 = r788027 + r788030;
double r788032 = r788024 / r788031;
return r788032;
}
double f(double x, double y, double z, double t, double a, double b) {
double r788033 = 1.0;
double r788034 = y;
double r788035 = t;
double r788036 = r788034 / r788035;
double r788037 = z;
double r788038 = x;
double r788039 = fma(r788036, r788037, r788038);
double r788040 = r788033 * r788039;
double r788041 = a;
double r788042 = 1.0;
double r788043 = r788041 + r788042;
double r788044 = r788035 / r788034;
double r788045 = b;
double r788046 = r788044 / r788045;
double r788047 = r788033 / r788046;
double r788048 = r788043 + r788047;
double r788049 = r788040 / r788048;
return r788049;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 17.0 |
|---|---|
| Target | 13.6 |
| Herbie | 15.0 |
Initial program 17.0
rmApplied *-un-lft-identity17.0
Applied *-un-lft-identity17.0
Applied distribute-lft-out17.0
Simplified17.2
rmApplied clear-num17.2
rmApplied associate-/r*15.0
Final simplification15.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< t -1.3659085366310088e-271) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 3.036967103737246e-130) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b)))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1) (/ (* y b) t))))