\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r767136 = x;
double r767137 = y;
double r767138 = z;
double r767139 = t;
double r767140 = r767138 * r767139;
double r767141 = r767137 - r767140;
double r767142 = r767136 / r767141;
return r767142;
}
double f(double x, double y, double z, double t) {
double r767143 = x;
double r767144 = y;
double r767145 = z;
double r767146 = t;
double r767147 = r767145 * r767146;
double r767148 = r767144 - r767147;
double r767149 = r767143 / r767148;
return r767149;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.7 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))