x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r786649 = x;
double r786650 = y;
double r786651 = z;
double r786652 = r786650 * r786651;
double r786653 = r786649 - r786652;
return r786653;
}
double f(double x, double y, double z) {
double r786654 = x;
double r786655 = y;
double r786656 = z;
double r786657 = r786655 * r786656;
double r786658 = r786654 - r786657;
return r786658;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))