2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r494749 = 2.0;
double r494750 = x;
double r494751 = r494750 * r494750;
double r494752 = y;
double r494753 = r494750 * r494752;
double r494754 = r494751 + r494753;
double r494755 = r494749 * r494754;
return r494755;
}
double f(double x, double y) {
double r494756 = x;
double r494757 = y;
double r494758 = r494756 * r494757;
double r494759 = fma(r494756, r494756, r494758);
double r494760 = 2.0;
double r494761 = r494759 * r494760;
return r494761;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))