\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r493475 = x;
double r493476 = y;
double r493477 = r493475 + r493476;
double r493478 = 2.0;
double r493479 = r493475 * r493478;
double r493480 = r493479 * r493476;
double r493481 = r493477 / r493480;
return r493481;
}
double f(double x, double y) {
double r493482 = 0.5;
double r493483 = 1.0;
double r493484 = y;
double r493485 = r493483 / r493484;
double r493486 = x;
double r493487 = r493483 / r493486;
double r493488 = r493482 * r493487;
double r493489 = fma(r493482, r493485, r493488);
return r493489;
}




Bits error versus x




Bits error versus y
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))