1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r198491 = 1.0;
double r198492 = 4.0;
double r198493 = x;
double r198494 = y;
double r198495 = 0.75;
double r198496 = r198494 * r198495;
double r198497 = r198493 + r198496;
double r198498 = z;
double r198499 = r198497 - r198498;
double r198500 = r198492 * r198499;
double r198501 = r198500 / r198494;
double r198502 = r198491 + r198501;
return r198502;
}
double f(double x, double y, double z) {
double r198503 = 4.0;
double r198504 = x;
double r198505 = y;
double r198506 = r198504 / r198505;
double r198507 = z;
double r198508 = r198507 / r198505;
double r198509 = r198503 * r198508;
double r198510 = r198503 - r198509;
double r198511 = fma(r198503, r198506, r198510);
return r198511;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))