1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r221879 = 1.0;
double r221880 = 4.0;
double r221881 = x;
double r221882 = y;
double r221883 = 0.25;
double r221884 = r221882 * r221883;
double r221885 = r221881 + r221884;
double r221886 = z;
double r221887 = r221885 - r221886;
double r221888 = r221880 * r221887;
double r221889 = r221888 / r221882;
double r221890 = r221879 + r221889;
return r221890;
}
double f(double x, double y, double z) {
double r221891 = 4.0;
double r221892 = x;
double r221893 = y;
double r221894 = r221892 / r221893;
double r221895 = 2.0;
double r221896 = z;
double r221897 = r221896 / r221893;
double r221898 = r221891 * r221897;
double r221899 = r221895 - r221898;
double r221900 = fma(r221891, r221894, r221899);
return r221900;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))