x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r208903 = x;
double r208904 = y;
double r208905 = 4.0;
double r208906 = r208904 * r208905;
double r208907 = z;
double r208908 = r208906 * r208907;
double r208909 = r208903 - r208908;
return r208909;
}
double f(double x, double y, double z) {
double r208910 = x;
double r208911 = y;
double r208912 = 4.0;
double r208913 = r208911 * r208912;
double r208914 = z;
double r208915 = r208913 * r208914;
double r208916 = r208910 - r208915;
return r208916;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))