x \cdot \cos y + z \cdot \sin y
\left(\left(\sqrt[3]{x \cdot \cos y} \cdot \sqrt[3]{x}\right) \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{x \cdot \cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r201964 = x;
double r201965 = y;
double r201966 = cos(r201965);
double r201967 = r201964 * r201966;
double r201968 = z;
double r201969 = sin(r201965);
double r201970 = r201968 * r201969;
double r201971 = r201967 + r201970;
return r201971;
}
double f(double x, double y, double z) {
double r201972 = x;
double r201973 = y;
double r201974 = cos(r201973);
double r201975 = r201972 * r201974;
double r201976 = cbrt(r201975);
double r201977 = cbrt(r201972);
double r201978 = r201976 * r201977;
double r201979 = cbrt(r201974);
double r201980 = r201978 * r201979;
double r201981 = r201980 * r201976;
double r201982 = z;
double r201983 = sin(r201973);
double r201984 = r201982 * r201983;
double r201985 = r201981 + r201984;
return r201985;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.9
rmApplied cbrt-prod0.9
Applied associate-*r*0.9
Final simplification0.9
herbie shell --seed 2020018
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))