x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r194492 = x;
double r194493 = r194492 * r194492;
double r194494 = y;
double r194495 = 4.0;
double r194496 = r194494 * r194495;
double r194497 = z;
double r194498 = r194496 * r194497;
double r194499 = r194493 - r194498;
return r194499;
}
double f(double x, double y, double z) {
double r194500 = x;
double r194501 = r194500 * r194500;
double r194502 = y;
double r194503 = 4.0;
double r194504 = r194502 * r194503;
double r194505 = z;
double r194506 = r194504 * r194505;
double r194507 = r194501 - r194506;
return r194507;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020018
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))