x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r190492 = x;
double r190493 = y;
double r190494 = r190493 * r190493;
double r190495 = r190492 - r190494;
return r190495;
}
double f(double x, double y) {
double r190496 = x;
double r190497 = y;
double r190498 = r190497 * r190497;
double r190499 = r190496 - r190498;
return r190499;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))