x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r129340 = x;
double r129341 = y;
double r129342 = r129340 * r129341;
double r129343 = z;
double r129344 = t;
double r129345 = r129343 * r129344;
double r129346 = r129342 + r129345;
return r129346;
}
double f(double x, double y, double z, double t) {
double r129347 = x;
double r129348 = y;
double r129349 = r129347 * r129348;
double r129350 = z;
double r129351 = t;
double r129352 = r129350 * r129351;
double r129353 = r129349 + r129352;
return r129353;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))