x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r139865 = x;
double r139866 = y;
double r139867 = r139865 * r139866;
double r139868 = z;
double r139869 = t;
double r139870 = r139868 * r139869;
double r139871 = r139867 - r139870;
return r139871;
}
double f(double x, double y, double z, double t) {
double r139872 = x;
double r139873 = y;
double r139874 = r139872 * r139873;
double r139875 = z;
double r139876 = t;
double r139877 = r139875 * r139876;
double r139878 = r139874 - r139877;
return r139878;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))