\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r824165 = 4.0;
double r824166 = x;
double r824167 = y;
double r824168 = r824166 - r824167;
double r824169 = z;
double r824170 = 0.5;
double r824171 = r824169 * r824170;
double r824172 = r824168 - r824171;
double r824173 = r824165 * r824172;
double r824174 = r824173 / r824169;
return r824174;
}
double f(double x, double y, double z) {
double r824175 = 4.0;
double r824176 = x;
double r824177 = y;
double r824178 = r824176 - r824177;
double r824179 = z;
double r824180 = r824178 / r824179;
double r824181 = r824175 * r824180;
double r824182 = 2.0;
double r824183 = -r824182;
double r824184 = r824181 + r824183;
return r824184;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020018
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))