\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\frac{60}{\frac{z - t}{x - y}} + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r819475 = 60.0;
double r819476 = x;
double r819477 = y;
double r819478 = r819476 - r819477;
double r819479 = r819475 * r819478;
double r819480 = z;
double r819481 = t;
double r819482 = r819480 - r819481;
double r819483 = r819479 / r819482;
double r819484 = a;
double r819485 = 120.0;
double r819486 = r819484 * r819485;
double r819487 = r819483 + r819486;
return r819487;
}
double f(double x, double y, double z, double t, double a) {
double r819488 = 60.0;
double r819489 = z;
double r819490 = t;
double r819491 = r819489 - r819490;
double r819492 = x;
double r819493 = y;
double r819494 = r819492 - r819493;
double r819495 = r819491 / r819494;
double r819496 = r819488 / r819495;
double r819497 = a;
double r819498 = 120.0;
double r819499 = r819497 * r819498;
double r819500 = r819496 + r819499;
return r819500;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.5
rmApplied associate-/l*0.2
Final simplification0.2
herbie shell --seed 2020018
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))