x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r696469 = x;
double r696470 = y;
double r696471 = z;
double r696472 = r696470 * r696471;
double r696473 = r696469 - r696472;
return r696473;
}
double f(double x, double y, double z) {
double r696474 = x;
double r696475 = y;
double r696476 = z;
double r696477 = r696475 * r696476;
double r696478 = r696474 - r696477;
return r696478;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020018
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))