x + y \cdot \frac{z - t}{z - a}x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}double f(double x, double y, double z, double t, double a) {
double r611608 = x;
double r611609 = y;
double r611610 = z;
double r611611 = t;
double r611612 = r611610 - r611611;
double r611613 = a;
double r611614 = r611610 - r611613;
double r611615 = r611612 / r611614;
double r611616 = r611609 * r611615;
double r611617 = r611608 + r611616;
return r611617;
}
double f(double x, double y, double z, double t, double a) {
double r611618 = x;
double r611619 = y;
double r611620 = z;
double r611621 = t;
double r611622 = r611620 - r611621;
double r611623 = cbrt(r611622);
double r611624 = r611623 * r611623;
double r611625 = a;
double r611626 = r611620 - r611625;
double r611627 = cbrt(r611626);
double r611628 = r611627 * r611627;
double r611629 = r611624 / r611628;
double r611630 = r611619 * r611629;
double r611631 = r611623 / r611627;
double r611632 = r611630 * r611631;
double r611633 = r611618 + r611632;
return r611633;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.2 |
| Herbie | 0.5 |
Initial program 1.4
rmApplied add-cube-cbrt2.0
Applied add-cube-cbrt1.8
Applied times-frac1.8
Applied associate-*r*0.5
Final simplification0.5
herbie shell --seed 2020018
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))