Average Error: 0.1 → 0.1
Time: 3.3s
Precision: 64
\[x \cdot \left(y + z\right) + z \cdot 5\]
\[x \cdot \left(y + z\right) + z \cdot 5\]
x \cdot \left(y + z\right) + z \cdot 5
x \cdot \left(y + z\right) + z \cdot 5
double f(double x, double y, double z) {
        double r553679 = x;
        double r553680 = y;
        double r553681 = z;
        double r553682 = r553680 + r553681;
        double r553683 = r553679 * r553682;
        double r553684 = 5.0;
        double r553685 = r553681 * r553684;
        double r553686 = r553683 + r553685;
        return r553686;
}

double f(double x, double y, double z) {
        double r553687 = x;
        double r553688 = y;
        double r553689 = z;
        double r553690 = r553688 + r553689;
        double r553691 = r553687 * r553690;
        double r553692 = 5.0;
        double r553693 = r553689 * r553692;
        double r553694 = r553691 + r553693;
        return r553694;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(x + 5\right) \cdot z + x \cdot y\]

Derivation

  1. Initial program 0.1

    \[x \cdot \left(y + z\right) + z \cdot 5\]
  2. Final simplification0.1

    \[\leadsto x \cdot \left(y + z\right) + z \cdot 5\]

Reproduce

herbie shell --seed 2020018 
(FPCore (x y z)
  :name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
  :precision binary64

  :herbie-target
  (+ (* (+ x 5) z) (* x y))

  (+ (* x (+ y z)) (* z 5)))