x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r224970 = x;
double r224971 = y;
double r224972 = r224971 - r224970;
double r224973 = z;
double r224974 = r224972 * r224973;
double r224975 = r224970 + r224974;
return r224975;
}
double f(double x, double y, double z) {
double r224976 = x;
double r224977 = y;
double r224978 = r224977 - r224976;
double r224979 = z;
double r224980 = r224978 * r224979;
double r224981 = r224976 + r224980;
return r224981;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020003
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))