x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r195559 = x;
double r195560 = r195559 * r195559;
double r195561 = y;
double r195562 = 4.0;
double r195563 = r195561 * r195562;
double r195564 = z;
double r195565 = r195563 * r195564;
double r195566 = r195560 - r195565;
return r195566;
}
double f(double x, double y, double z) {
double r195567 = x;
double r195568 = r195567 * r195567;
double r195569 = y;
double r195570 = 4.0;
double r195571 = r195569 * r195570;
double r195572 = z;
double r195573 = r195571 * r195572;
double r195574 = r195568 - r195573;
return r195574;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020003
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))