x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r204054 = x;
double r204055 = y;
double r204056 = r204055 * r204055;
double r204057 = r204054 - r204056;
return r204057;
}
double f(double x, double y) {
double r204058 = x;
double r204059 = y;
double r204060 = r204059 * r204059;
double r204061 = r204058 - r204060;
return r204061;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020003
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))