x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r132798 = x;
double r132799 = y;
double r132800 = r132798 * r132799;
double r132801 = z;
double r132802 = t;
double r132803 = r132801 * r132802;
double r132804 = r132800 + r132803;
return r132804;
}
double f(double x, double y, double z, double t) {
double r132805 = x;
double r132806 = y;
double r132807 = r132805 * r132806;
double r132808 = z;
double r132809 = t;
double r132810 = r132808 * r132809;
double r132811 = r132807 + r132810;
return r132811;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020003
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))