\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r880669 = 4.0;
double r880670 = x;
double r880671 = y;
double r880672 = r880670 - r880671;
double r880673 = z;
double r880674 = 0.5;
double r880675 = r880673 * r880674;
double r880676 = r880672 - r880675;
double r880677 = r880669 * r880676;
double r880678 = r880677 / r880673;
return r880678;
}
double f(double x, double y, double z) {
double r880679 = 4.0;
double r880680 = x;
double r880681 = y;
double r880682 = r880680 - r880681;
double r880683 = z;
double r880684 = r880682 / r880683;
double r880685 = r880679 * r880684;
double r880686 = 2.0;
double r880687 = -r880686;
double r880688 = r880685 + r880687;
return r880688;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020003
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))