Average Error: 32.6 → 0.8
Time: 4.0s
Precision: 64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z}{t} \cdot \frac{z}{t}\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z}{t} \cdot \frac{z}{t}
double f(double x, double y, double z, double t) {
        double r680825 = x;
        double r680826 = r680825 * r680825;
        double r680827 = y;
        double r680828 = r680827 * r680827;
        double r680829 = r680826 / r680828;
        double r680830 = z;
        double r680831 = r680830 * r680830;
        double r680832 = t;
        double r680833 = r680832 * r680832;
        double r680834 = r680831 / r680833;
        double r680835 = r680829 + r680834;
        return r680835;
}

double f(double x, double y, double z, double t) {
        double r680836 = x;
        double r680837 = y;
        double r680838 = r680836 / r680837;
        double r680839 = r680838 * r680838;
        double r680840 = cbrt(r680839);
        double r680841 = r680840 * r680840;
        double r680842 = r680841 * r680840;
        double r680843 = z;
        double r680844 = t;
        double r680845 = r680843 / r680844;
        double r680846 = r680845 * r680845;
        double r680847 = r680842 + r680846;
        return r680847;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original32.6
Target0.4
Herbie0.8
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 32.6

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Using strategy rm
  3. Applied times-frac18.4

    \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t}\]
  4. Using strategy rm
  5. Applied times-frac0.4

    \[\leadsto \frac{x}{y} \cdot \frac{x}{y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\]
  6. Using strategy rm
  7. Applied add-cube-cbrt0.8

    \[\leadsto \color{blue}{\left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}} + \frac{z}{t} \cdot \frac{z}{t}\]
  8. Final simplification0.8

    \[\leadsto \left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z}{t} \cdot \frac{z}{t}\]

Reproduce

herbie shell --seed 2020003 
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2) (pow (/ z t) 2))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))