1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(4 \cdot \frac{x}{y} + 2\right) - 4 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r147995 = 1.0;
double r147996 = 4.0;
double r147997 = x;
double r147998 = y;
double r147999 = 0.25;
double r148000 = r147998 * r147999;
double r148001 = r147997 + r148000;
double r148002 = z;
double r148003 = r148001 - r148002;
double r148004 = r147996 * r148003;
double r148005 = r148004 / r147998;
double r148006 = r147995 + r148005;
return r148006;
}
double f(double x, double y, double z) {
double r148007 = 4.0;
double r148008 = x;
double r148009 = y;
double r148010 = r148008 / r148009;
double r148011 = r148007 * r148010;
double r148012 = 2.0;
double r148013 = r148011 + r148012;
double r148014 = z;
double r148015 = r148014 / r148009;
double r148016 = r148007 * r148015;
double r148017 = r148013 - r148016;
return r148017;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2020003
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))