\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r181632 = x;
double r181633 = 2.0;
double r181634 = r181632 / r181633;
double r181635 = y;
double r181636 = r181635 * r181632;
double r181637 = r181634 + r181636;
double r181638 = z;
double r181639 = r181637 + r181638;
return r181639;
}
double f(double x, double y, double z) {
double r181640 = x;
double r181641 = y;
double r181642 = z;
double r181643 = fma(r181640, r181641, r181642);
double r181644 = 2.0;
double r181645 = r181640 / r181644;
double r181646 = r181643 + r181645;
return r181646;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))