x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r164638 = x;
double r164639 = y;
double r164640 = 4.0;
double r164641 = r164639 * r164640;
double r164642 = z;
double r164643 = r164641 * r164642;
double r164644 = r164638 - r164643;
return r164644;
}
double f(double x, double y, double z) {
double r164645 = x;
double r164646 = y;
double r164647 = 4.0;
double r164648 = r164646 * r164647;
double r164649 = z;
double r164650 = r164648 * r164649;
double r164651 = r164645 - r164650;
return r164651;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))