x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r190891 = x;
double r190892 = y;
double r190893 = sin(r190892);
double r190894 = r190891 * r190893;
double r190895 = z;
double r190896 = cos(r190892);
double r190897 = r190895 * r190896;
double r190898 = r190894 + r190897;
return r190898;
}
double f(double x, double y, double z) {
double r190899 = x;
double r190900 = y;
double r190901 = sin(r190900);
double r190902 = z;
double r190903 = cos(r190900);
double r190904 = r190902 * r190903;
double r190905 = fma(r190899, r190901, r190904);
return r190905;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))