x \cdot \cos y + z \cdot \sin y
\left(x \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt[3]{{\left(\cos y\right)}^{2}}\right)\right)\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r160451 = x;
double r160452 = y;
double r160453 = cos(r160452);
double r160454 = r160451 * r160453;
double r160455 = z;
double r160456 = sin(r160452);
double r160457 = r160455 * r160456;
double r160458 = r160454 + r160457;
return r160458;
}
double f(double x, double y, double z) {
double r160459 = x;
double r160460 = y;
double r160461 = cos(r160460);
double r160462 = 2.0;
double r160463 = pow(r160461, r160462);
double r160464 = cbrt(r160463);
double r160465 = log1p(r160464);
double r160466 = expm1(r160465);
double r160467 = r160459 * r160466;
double r160468 = cbrt(r160461);
double r160469 = r160467 * r160468;
double r160470 = z;
double r160471 = sin(r160460);
double r160472 = r160470 * r160471;
double r160473 = r160469 + r160472;
return r160473;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied cbrt-unprod0.3
Simplified0.3
rmApplied expm1-log1p-u0.3
Final simplification0.3
herbie shell --seed 2020002 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))